![]() ![]() The experience is macabre it has a dark narrative that centers on survival, the ability to adapt, and the journey to proving you're the biggest badass on the playground. That storyline is more immersive than I expected, and while it takes a little bit to pick up, it eventually becomes a cacophony of in-your-face action. I love shooters and RPGs, and the setup of Outriders amalgamates these genres. This game is chaos in the best possible way, evoking thoughts of games like Borderlands, Gears of War, and People Can Fly's other original title, Bulletstorm. In any case, you don’t have to take my word on it: Outriders is still on the Game Pass.Review codes for Outriders went out a day before launch, so I haven't been able to explore every nook and cranny of People Can Fly's cooperative shooter/RPG, but from what I have played, I can say I'm enjoying my time with it immensely. “Borderlands!” Closer, but the Borderlands series has additional DLC content and is much more kinetic and less swingy besides. It is clearly intended to be played in a group, but… why? Destiny 2 is mechanically better and Outriders is not an MMO wherein you might expect to rewarded in some fashion in the future. If you play solo, you will die almost instantly outside of cover, and death resets the entire mission. You are intended to go on repetitive sort of strike missions and face waves and waves of the same sort of enemies you have fought all game. I completed the game’s story despite it becoming progressively less interesting, and then immediately bounced off the endgame loop in disgust. While the above crafting system lessens the blow a bit, it never feels great to continuously get weaker, and the drop from 2-slots to 1-slot is especially painful. This means that whatever cool items you receive will be useless trash within an hour of gameplay, and you will be scrambling for green replacements for your purples soon enough. You have levels, guns have level requirements, and enemies get exponentially stronger the further you progress. The actual looting experience was pretty terrible, on par with the foundational problems with Borderlands. ![]() Really though, only the concept alone was interesting. Additionally, Epic/Legendary items have higher-tier effects, which you can place on regular items to make them more competitive. Epic/Legendary items can have two properties, but you can only swap out one of them. For example, if a gun Freezes enemies, you can deconstruct that gun and replace any future gun’s existing ability with the Freezing ability. One thing you can do though, is deconstruct the items you receive to unlock the ability to add the special properties of that item onto another item. As a looter shooter, you get a lot of loot, of course. The other piece that was interesting was the crafting mechanics. I kept expecting to see an attempt on character growth, or becoming a leader, or any of the other tropes in the genre, but nope! Your character basically doesn’t give a shit about hostages, is painfully awkward when NPCs share their trauma, and is content shooting first and never bothering with questions.Īs far as plot goes, it’s all grimdark trauma-porn, but not the fun kind. I’m not certain if the writers were trying to make the main character into a badass anti-hero and overshot the mark, but the end result is so bad it loops back around to good. Or more specifically, the main character’s “Renegade Shephard with Charisma as a Dump Stat” schtick. ![]() There were two interesting things going on that kept me playing to completion.įirst, the story. The game is basically an over-the-shoulder, cover-based, arena looter shooter. This past weekend I completed Outriders via Game Pass. ![]()
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