![]() ![]() Why did it drop its weapon? What happens to its weapon? It still attacks you with its fists, so what’s the point? And also, why does it have a hairy PALM? Hairy palms are not a thing. This is the correct tactic and technique, just really terrible controls. So I thought I was doing it wrong for half an hour… Nope. The hit detection also sucks, so when you dodge the fist slam, you can’t always grab onto the hairy palm to stab it. It finally fist slams you for the first on the ground and you think huh, that’s different. And so I wasted a lot of time getting up stairs and onto it again, trying to climb from its arm to the palm. The next bit was personally frustrating for me, because it kept stomping on me with its feet, rather than hit me with its fists. Then when you finally jump onto it and you injure its head, it drops the stone cleaver - revealing the final weakness on it’s palm. It breaks the bridge, you fall down to the ground to start again, because in this game you can ONLY jump onto it from a broken bridge. Step #3 you climb up onto the bridge above it and you think okay this is the cool bit where you’re supposed to leap onto it’s body, much like the other Colossi. Okay fine, I’ll suspend my disbelief still. So instead you have to be behind the pillars for it to whack hard enough to dislodge several tons of rock ON TOP OF YOU that somehow doesn’t crush you. You can hang and climb onto the pillars, but that’s a red herring. It tries to whack you while you’re behind some pillars. ![]() Step #1 of the puzzle is easy: it stomps on the weirdly angled stone, which allows you to climb up to the next level. ![]() This is a big fella with a big stone cleaver. What can’t you use them to light on fire? If it’s scared of fire, why is it surrounded by fire? Why is there a large door outside the arena that leads to nowhere? Does fire ACTUALLY affect colossi? How would you know if you don’t do anything with the fire? This raises so many questions: There are dry tree branches outside. It backs itself off a cliff, where its armour breaks - wait, armour breaks if you fall on it?Īfter these steps, the weak spot on its back is revealed. You notice the komainu is backing away from you and your makeshift torch - colossi have never feared you or displayed fear before, yet this stupid komainu made of STONE is backing away from the makeshift torch. You then light the stick on fire by climbing up the pyre again - you’ve never seen or experienced this before either. You need to drop down to pick up the stick that falls out from the pyre - you’ve never had to do this before, this has never happened, and never will happen again. The komainu headbutts the pyre in an attempt to knock you off, and this is where everything goes fucking crazy: You can’t climb the pyre from the front, so you have to scooch to the side. You enter the arena to confront the komainu. There are designs in this fight that are not seen anywhere else in the game. This fight is the worst in the game because not only is it not engaging, it illustrates how overrated and poorly designed the game mechanics are. My criticisms are detailed in this 2nd section. How I approached the game, my thoughts on the gameplay, and the context to which the game plays in video game culture. Shadow of the Colossus - Game Mechanics and Analysis Shadow of the Colossus - Bosses Ranked (for Beginners) In this article, I rank the bosses from worst to best, detailing how each of them play as well as how they challenge the beginner player. ![]() This game has been remastered twice now and apart from some featured boss fights, the game is super boring. To be honest, I don’t agree with the universal praise of this game. For example, my first playthrough of Shadow of the Colossus was just 6 hours long. It’s also a very short game with very little interactive gameplay, and the game design is streamlined towards multiple playthroughs - speedruns, time attacks and the like. You can see its influences in a lot of modern games: God of War. It’s often considered one of the best games ever made, and is regularly cited as an example of video games as art. Shadow of the Colossus is a video game classic, and is beloved by players all around the world. ![]()
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